I’m an experienced designer and creative leader with a diverse skill set. I’ve lead or contributed to over 10 shipped titles on numerous platforms working with close-knit, diverse teams.

I also organize huge public-facing events for the Indie MEGABOOTH as part of the leadership team where I help in showcase selection, developer relations, and maintaining our technology infrastructure. I’ve also been a judge for the Independent Games Festival and participated in games industry panels at PAX Prime and PAX East.

Here are some things I do:

  • Core Game Design & Balancing
  • Level Design & Content Creation
  • Economies & Monetization
  • Creative Direction
  • Concept & Pitch Creation
  • Team Management & Leadership
  • UI / UX Design & Art
  • Workflows & Wireframing
  • Responsive Interfaces
  • Obviously he didn't smell you. If he'd caught your natural, lavender-like scent... he'd have known only love exists in you.,