Showing 8 Result(s)

Astroneer

Project Info Work Areas For System Era Softworks Date 2019+ Info https://astroneer.space/ Working on Astroneer has been a pivotal period in my growth as a leader of creative teams, a product owner, and as a designer. I joined the development team in the later part of 2019 after their initial 1.0 launch and exit from …

BATTLETECH – Heavy Metal

Project Info Work Areas For Harebrained Schemes / Paradox Interactive Date November 2019 Info http://battletechgame.com/ I was honored to serve as the Lead Designer for the final BATTLETECH DLC: Heavy Metal. This was an exciting undertaking for a number of reasons, and also bittersweet. It was incredibly important that we end the development of the …

BATTLETECH

Project Info Work Areas For Harebrained Schemes / Paradox Interactive Date April 2018 Info Website I joined the team at Harebrained Schemes after the closing of their successful Kickstarter project for BATTLETECH. This was a dream project for me: I’ve been infatuated with the BattleTech universe for at least half my lifetime, and the MechCommander series of strategy PC …

Duck Commander: Duck Defense

Project Info Work Areas For Activision / Black Lantern Studios Date November 2014 Coming on the heels of the Duck Dynasty 3DS adventure game, Black Lantern Studios was contracted to move the Duck Dynasty IP to the mobile space in the form of a tower defense game. I served as the creative director on the project, putting …

Duck Dynasty

Project Info Work Areas For Activision + A&E / Black Lantern Studios Date October 2014 This incarnation of the popular Duck Dynasty TV series in video game form is a mix of Animal Crossing and Duck Hunt. I was responsible for the UI design and game flow from concept through implementation, working as part of …

Delver’s Drop

Project Info Work Areas For Pixelscopic Info Website Delver’s Drop is a 2D action RPGwhere players descend through an ever-shifting series of levels toward their final goal. As 1/3 of the full-time team devoted to the project, I worked on nearly every aspect in some capacity, including auxiliary work on the Kickstarter crowdfunding campaign and technology infrastructure. …

Moshi Monsters: Moshlings Theme Park

Project Info Work Areas For Activision / Mind Candy / Black Lantern Studios Date October 2012 Info Website With the success of the Moshi Monsters: Moshling Zoo DS title, Mind Candy / Activision decided to double down with a sequel as a dual-release on the DS and 3DS. I worked as part of the co-development …

Moshi Monsters: Moshling Zoo

Project Info Work Areas For Activision / Mind Candy / Black Lantern Studios Date November 2011 Info Website Moshi Monsters: Moshling Zoo has the unique honor of being my first game developed in a professional capacity (i.e. someone actually paid me!) Moshling Zoo is the first foray into the world of handheld games by the …