Showing 7 Result(s)

Astroneer

Project Info Work Areas For System Era Softworks Date 2019+ Info https://astroneer.space/ Working on Astroneer has been a pivotal period in my growth as a leader of creative teams, a product owner, and as a designer. I joined the development team in the later part of 2019 after their initial 1.0 launch and exit from …

BATTLETECH – Heavy Metal

Project Info Work Areas For Harebrained Schemes / Paradox Interactive Date November 2019 Info http://battletechgame.com/ I was honored to serve as the Lead Designer for the final BATTLETECH DLC: Heavy Metal. This was an exciting undertaking for a number of reasons, and also bittersweet. It was incredibly important that we end the development of the …

The Lamplighters League

Work Areas For Harebrained Schemes / Paradox Interactive Date May 2018 Info https://www.paradoxinteractive.com/games/lamplighters-league/about After shipping BATTLETECH as its combat and supporting systems designer, I was honored to move onto a new project as its lead in charge of concepting and prototyping combat gameplay. This project was aimed at developing a turn-based strategy game within a …

BATTLETECH

Project Info Work Areas For Harebrained Schemes / Paradox Interactive Date April 2018 Info Website I joined the team at Harebrained Schemes after the closing of their successful Kickstarter project for BATTLETECH. This was a dream project for me: I’ve been infatuated with the BattleTech universe for at least half my lifetime, and the MechCommander series of strategy PC …

Indie MEGABOOTH

Project Info Work Areas For Indie MEGABOOTH Date 2012+ Info Website Since 2012 I’ve worked as one of the primary organizers and curators for the Indie MEGABOOTH, a showcase of independent games and developers from across the globe that has appeared at major events such as PAX West, PAX East, GDC, E3, Gamescom, EGX, and more. …

Duck Commander: Duck Defense

Project Info Work Areas For Activision / Black Lantern Studios Date November 2014 Coming on the heels of the Duck Dynasty 3DS adventure game, Black Lantern Studios was contracted to move the Duck Dynasty IP to the mobile space in the form of a tower defense game. I served as the creative director on the project, putting …

Delver’s Drop

Project Info Work Areas For Pixelscopic Info Website Delver’s Drop is a 2D action RPGwhere players descend through an ever-shifting series of levels toward their final goal. As 1/3 of the full-time team devoted to the project, I worked on nearly every aspect in some capacity, including auxiliary work on the Kickstarter crowdfunding campaign and technology infrastructure. …