Project Info
Work Areas
For
Activision / Mind Candy / Black Lantern Studios
Date
November 2011
Info
Moshi Monsters: Moshling Zoo has the unique honor of being my first game developed in a professional capacity (i.e. someone actually paid me!)
Moshling Zoo is the first foray into the world of handheld games by the wildly successful kid’s MMO franchise, Moshi Monsters. I worked as part of a small co-dev team to bring the game to life on the DS handheld from its original home as a Flash web game. I worked on nearly every part of the production pipeline, including design documentation, wireframing, UI design, scripting, and general art creation.
As first projects go, this was taught me a lot. I learned about and contributed to localization, sprite sheet creation and configuration for animation states, scene setup in a game engine and using its supported scripting system, even a bit about font and palette creation.
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ABOVE: The very first screen I ever designed for a game; a humble but exciting start to a career.
BELOW: A sample of the various screen layouts and interfaces I designed, including the main safari gameplay, moshipedia, an example store, and some of the various nurture minigames used to care for moshlings.
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Not only did I design most of the visual elements and layouts present in the game, I also directly implemented them using a provided scene editor. These scenes were then piped through the utilized game engine, reading in layout data, pixel fonts, and gameplay scripting.
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ABOVE: An example section of the puzzle/state planning spreadsheet I used as a reference for setting up scripted logic, tracking which localized text needed to be displayed, etc.
BELOW: Sample scene setups an configuration using a custom editor for DS games developed by Black Lantern Studios. This is also where the scripting for the various moshling collection puzzles was defined.
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It was exciting to work on this project from start to finish, from the time the ink was dry on the contract to when the cartridges finally hit the shelves. As a franchise, Moshi Monsters was a very big deal at the time and Moshling Zoo‘s its release was at the top of several charts for a bit. Prime even released a 192-page guide detailing every moshling, level, puzzle, mechanic, etc.! A very memorable freshman project!
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