The second handheld installment from the amazingly popular Moshi Monsters franchise, Moshlings Theme Park was a dual release on both DS and 3DS. I worked as part of the Pixelscopic team developing the DS release while contributing level, puzzle, and UI designs for the 3DS release. This game was much larger in scope than Moshling Zoo and required many, many different approaches to presenting info to the player. Likewise, there were a massive number of assets and a lot of scripting work was required to get everything rigged together and functional. Animation was done using Nintendo’s proprietary NITRO toolset, and scripting done through a custom IDE. Project done under contract with Black Lantern and Mind Candy.