Moshi Monsters: Moshling Zoo

Creative Fields

Game Design, UI / UX


Activision / Mind Candy / Black Lantern Studios

Completion Date

Nov 6th, 2011

Moshling Zoo is the first foray into the world of handheld games by the wildly successful kid’s MMO franchise, Moshi Monsters. I worked as part of the small team at Pixelscopic to bring the game to life on the DS handheld from its original home as a Flash web game. I worked on nearly every part of the production pipeline, including GDD preparation, wireframing, UI design, scripting, and general art creation. Project done under contract with Black Lantern and Mind Candy.

A sampling of various game environs and scenes, showcasing differing UI workflows.
This is the generic HUD and UI element sprite sheet, animated via Nintendo's proprietary toolset.
This is an example of the scripting interface used to stitch together the various assets and game states. Various object properties and relationships are assigned on the left.
Another sampling of various game environs and UI elements.
Here, the logic flow of the a safari zone puzzles to find and adopt Moshlings are being organized and implemented.