Early on in my time at Pixelscopic in between bouts of Moshi Monsters, the team worked on an idea for a fast-paced, mobile dungeon crawler. The idea centered around building a team via recruits from various guilds before each encounter. Once they’d began a crawl players would swipe sideways to attack or up and down to reposition, expending a refilling action bar for each character in real-time.
My portion of development and brainstorming time was spent working on useful, cool, and class-appropriate ability ideas and balancing for each of the character types we had in mind. You can view the entire sheet in its last-edited form via this link: https://docs.google.com/spreadsheets/d/1x3hxMT9ve7Cwo4nuanOQDreKaCG3UbPCG0WU-2PLKgs/edit?usp=sharing. I also worked on a number of gameplay UI wireframes and mockups to establish functionality and visual style.