Delver’s Drop is a 2D action RPGwhere players descend through an ever-shifting series of levels toward their final goal. As 1/3 of the full-time team devoted to the project, I worked every aspect in some capacity, including auxiliary work on the Kickstarter crowdfunding campaign and technology infrastructure. My main areas of contribution centered around designing the level generation system (with our programmer), creating room variants, and managing the scripting/data of all game objects, characters, etc.
Of particular note is that the vast majority of game content – characters, enemies, weapons, items, etc. – had their data controlled via direct spreadsheet export. This allowed me to rapidly tweak values and test them, and also opened the way to easy future modding by the community.