DaGeDar

Creative Fields

Game Design

Client

Black Lantern Studios

Completion Date

Nov 8th, 2011

DaGeDar™ is a fast-paced racing game based on the successful line of racing toys. I worked on track designs across seven zones, taking into account various design mandates and creating a smooth difficulty progression.  Level design done in service of Black Lantern Studios.

The final translation of a graybox segment viewed in-game.
This image shows the translation of a graybox design into a skinned track.
A example graybox level design, aligned to a grid and created using predefined segments and objects. During the design process factors such as jump distance, boost cannon propulsion range, and maximum vertical segment had to be taken into account.