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	<title>In All Reality &#187; Design</title>
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	<link>http://ryanburrell.com</link>
	<description>I can't be a rockstar...so I do this instead.</description>
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		<title>When A Twitter Feed Turns Bad</title>
		<link>http://ryanburrell.com/2009/09/when-a-twitter-feed-turns-bad/</link>
		<comments>http://ryanburrell.com/2009/09/when-a-twitter-feed-turns-bad/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 18:02:03 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[mishaps]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=587</guid>
		<description><![CDATA[An examination of one of the perils of using social media at the forefront of corporate or personal branding. Cripsin Porter + Bogusky recently committed an industry faux pas that cost them credibility and disrupted their happy-times Twitter feed on their site.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Social Media&#8221; is well past buzzword stage. It has passed through the crucible of the marketing hysteria, the absolutism of &#8220;If you&#8217;re not using it <em>your are wrong</em>&#8221; and come out the other side as a set of technologies and rules that can effectively be utilized to promote a brand. Yet, nearly every day we can see examples of how this &#8220;fantastic tool&#8221; can blow up in our faces. Stories abound of employees being fired from their jobs because of statements made on Twitter, law enforcement investigating underage teens for their drunken photos on Facebook, etc. And we have yet another to add to that ever-lengthening list.</p>
<p><a title="Crispin Porter + Bogusky" href="http://www.cpbgroup.com/">Crispin Porter + Bogusky</a> (CPB for short) is a ginormous design and advertising firm based out of multiple cities. Their impressive client list includes powerhouse names such as Microsoft, Burger King, Old Navy, Best Buy, Coke Zero, etc. These are not amateur people. However, even the pros can sometimes foul up&#8230; and the higher you are the harder you can fall.</p>
<p>CPB has been the subject of much debate in the design community as of late because of their questionable practice of turning to crowdsourcing for some of their client projects. There are many issues with this, not the least of which is the comparison of minimal costs that CPB spends on crowdsourcing versus the ludicrous sums they are paid for their &#8220;work&#8221;. Crowdsourcing (or &#8220;spec work&#8221;) has been under fire for some time in the design community, many professionals feeling that such practices take unfair advantage of designers with potential talent who in the end are paid little for their skills except in the debatable fee of prestige.</p>
<p>The dam broke when <a title="Crispin Porter + Bogusky Has No Integrity For Design | Designisms" href="http://designis.ms/brand-identity/crispin-porter-bogusky-has-no-integrity-for-design/">news hit</a> that a <a title="Brammo" href="http://www.brammo.com/">Brammo</a> Electric Motorcycles had contracted CPB to redesign their logo as part of a branding project with the titanic firm. CPB turned again to its crowdsourcing practices, placing the job as a <a title="crowdSPRING / Projects / Graphic Design / Logo / Logo for Brammo - Electric Motorcycle" href="http://www.crowdspring.com/projects/graphic_design/logo/logo_for_brammo_electric_motorcycle/details">specwork bid on CrowdSpring</a>, pricing it at a $1000 fee for the logo chosen. $1000. One Thousand Dollars. CPB&#8217;s fee to Brammo was probably easily 7-10 times that amount, plus the ability to add yet another successful brand to their repertoire. The news quickly made it&#8217;s wade into the Twitterverse, whereupon a flurry of angry messages were tossed about. Many were simple statements, many contained a #cpb hashtag, and <em>many</em> were @replies to CPB&#8217;s Twitter account itself.</p>
<p>The latter action mentioned here &#8211; the @replies to the CPB account &#8211; are the most important because the CPB website homepage devotes a good portion to the feedback the CPB Twitter account receives. For example:</p>
<p><img title="Crispin Porter + Bogusky Homepage" src="http://ryanburrell.com/wp-content/uploads/2009/09/cpb_1.jpg" alt="Crispin Porter + Bogusky Homepage with emphasis on Twitter feed" width="530" height="388" /></p>
<p>So, upon the wave of angry sentiments via Twitter, CPB&#8217;s feed on their homepage was covered in a deluge of comments such as:</p>
<p><img title="Crispin Porter + Bogusky Twitter Feed" src="http://ryanburrell.com/wp-content/uploads/2009/09/cpb_2.jpg" alt="Crispin Porter + Bogusky Twitter Feed" width="530" height="455" /></p>
<ul>
<li>&#8220;Crispin Porter is &#8216;crowdsourcing&#8217; an identity job on spec site&#8221;</li>
<li>&#8220;Crispin Porter + Bogusky has no integrity for design [link to article]&#8220;</li>
<li>&#8220;Crispin Porter + Bogusky has no respect for design or its clients&#8221;</li>
<li>etc, etc, etc</li>
</ul>
<p>Ouch. Social media is a great thing when it works to your advantage but it is a fickle, fickle beast. CPB probably got what they deserved in this instance, but it serves as a valuable lesson to anyone using such tools: be careful. Transparency is generally valued in a business, but sometimes having the ability to control how press about you is distributed <em>on your own site</em> has its advantages.</p>
<p class="update"><strong>Note:</strong> the above screenshots are no longer current as CPB has launched a new version of their site. However, they still devote a prominent portion of their homepage to a Twitter feed of responses and updates.</p>
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		<title>Idolize. Revolt. Repeat.</title>
		<link>http://ryanburrell.com/2009/06/idolize-revolt-repeat/</link>
		<comments>http://ryanburrell.com/2009/06/idolize-revolt-repeat/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 15:29:42 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[growing]]></category>
		<category><![CDATA[processes]]></category>
		<category><![CDATA[thought]]></category>
		<category><![CDATA[viewpoints]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=529</guid>
		<description><![CDATA[We all have moments when we come to the realization that our heroes in life are, in fact, human. I'd recently experienced this sensation in regard to a professional idol. But it made me realize that I've grown enough in my career that I'm able to look at someone who was previously infallible in a more objective sense, and that is an emboldening feeling. ]]></description>
			<content:encoded><![CDATA[<p>Jeffrey Zeldman is a bit of  a living legend in the web community. He&#8217;s been in the game since the  beginning, when the Web was still young and no one knew anything about  it. “Content” wasn&#8217;t a word anyone used, and there certainly wasn&#8217;t  any talking about separation of presentation layers. Animated GIFs were  king, and CSS hadn&#8217;t even been invented yet. In short, “web standards”  didn&#8217;t exist and everyone was free to take their own arbitrary approach  to making a home on the net. <a title="Jeffrey Zeldman on Wikipedia" href="http://en.wikipedia.org/wiki/Jeffrey_Zeldman">Zeldman</a> was a trailblazer in that intimidating  frontier, serving as a force of organization in that beginning firmament  and helping to shape it into the the Web we know and (for the most part)  love today.</p>
<p>Zeldman recently redesigned  <a title="Jeffrey Zeldman Presents The Daily Report" href="http://www.zeldman.com/">his website</a>. His site has never been over-the-top, it&#8217;s always had a  large focus on his content and writing, with the bare minimums everywhere  else – always appealing, never obnoxious. So, I went there with an  expectation of reserved greatness. What I saw left me&#8230; nonplussed.  There wasn&#8217;t anything wrong with it per se, it just lacked&#8230; <em>something</em>.  Zeldman was <a title="Jeffrey Zeldman – Redesigned" href="http://www.zeldman.com/2009/06/12/redesigned/">touting it as back to basics</a>, but I received it as moving  toward mundane.</p>
<p>And then I noticed <a title="Jeffrey Zeldman – Redesigned – Comments" href="http://www.zeldman.com/2009/06/12/redesigned/#comments">the comments</a>.  Dozens of people with the typical trollish statements of “Wow! This  is awesome! Thanks!” and just as many responding with quips of “Simple  and easy to read” and praises for its minimalistic nature. More still  dropped in some line showing their devotion to Mr. Zeldman by referencing  that they owned his books or that they&#8217;ve “loved everything you&#8217;ve  done.” It hit me: I don&#8217;t like this. Jeffrey Zeldman, scion of all  that is good in web design and content presentation has made something  that is, even despite my subjectivity toward his previous work, really  not very good. I was amazed, and here were all these members of my peer  group praising the work – largely it seemed because of who had done  it and not what had been done.</p>
<p>We see work that has been done,  work that we appreciate for its innovation, its aesthetics, its rock-solid  professionalism, and we inscribe that in our minds and hold its creator(s)  up as a source of inspiration. But eventually we grow in our own skills,  trends change, and we discover that we don&#8217;t have to blindly go with  what we&#8217;ve been told is good. Eventually through our perseverance and  striving to become better at what we do, we achieve a place among our  peers where our judgments can become more objective and our opinions  worth something. We move from staring with starry-eyes up at a gleaming  figure to being able to look across and share a handshake. And eventually  we move higher, and find our next role model to guide us on our climb  to improvement.</p>
<p>I&#8217;m not Jeff Zeldman. I&#8217;m nowhere  near as successful as he is, and I know that he has more experience  in almost every facet of our shared profession. But I think I&#8217;ve reached  a point in my career where I can start looking elsewhere for my inspiration,  and working to blaze my own trail forward.</p>
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		<title>“It Takes All Kinds” or “Maybe You Can’t Design”</title>
		<link>http://ryanburrell.com/2009/04/%e2%80%9cit-takes-all-kinds%e2%80%9d-or-%e2%80%9cmaybe-you-can%e2%80%99t-design%e2%80%9d/</link>
		<comments>http://ryanburrell.com/2009/04/%e2%80%9cit-takes-all-kinds%e2%80%9d-or-%e2%80%9cmaybe-you-can%e2%80%99t-design%e2%80%9d/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 10:00:57 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[intelligence]]></category>
		<category><![CDATA[iq]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=395</guid>
		<description><![CDATA[Part seven in the Design series of collaborative conversation exercises. Matthew Stublefield explains how design ability isn't everything, and that other skillsets exist to compliment visual representation.]]></description>
			<content:encoded><![CDATA[<p class="update">“This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers. As each new article is written, they will be displayed on the sites of all participating authors.”</p>
<p class="update">“This article was originally posted on <a title="&quot;It Takes All Kinds&quot; or &quot;Maybe You Can’t Design&quot;" href="http://silverpenpub.net/scrivening/maybe-you-cant-design" target="_blank">Matthew Stublefield&#8217;s</a> website.”</p>
<p>Recognizing that “design” can refer to a great many things, this article will focus on web design specifically. I encourage you to mentally translate “web design” as any sort of design, because the same ideas apply, but I think it is significantly simpler and probably more helpful to write specifically rather than ambiguously.</p>
<p><span class="dropcaps">D</span>esign takes a whole different sort of thinking. As I struggled to move a sidebar over about two hundred pixels to create a wider content area for my blog posts, I sweated and struggled to make everything line up right without breaking the entire page. After three hours of screwing with it, <a title="SilverPen Pub - Why I Should Stop Doing Web Development" href="http://silverpenpub.net/technology/why-i-should-stop-doing-web-development">I gave up</a>. Even if I did finally get everything where and how I kind of wanted it, the site as a whole simply wasn’t <em>right</em>. I could look at my theme and organization and know that it was lacking. The truth of the matter is that I am not only <em>not a designer</em>, but <em>I just can’t do it</em>.</p>
<p>My brain doesn’t work that way, so while I can write at great length on a subject, troubleshoot software incompatibilities with relative ease, and brew a great pot of coffee, I cannot push my way forward with visually artistic endeavours. I enjoy looking at art and architecture and can spend hours upon hours doing so, but I cannot draw, paint, or design my own. I look at a spartan, bland design and think it looks OK–black and white appeals to me just fine, and all the text (the important part) is there, so it’s good–but I recognize at the same time that it is lacking and subsequently fails.</p>
<p><span class="dropcaps">W</span>hen I was in elementary school, my mother enrolled me in the <a title="Phelps School for the Gifted" href="http://sps.k12.mo.us/phelps/">Phelps School for the Gifted</a>. I had to take an IQ test prior to enrollment to discover/prove that I was in the top 2% of the intelligence quotient (fun fact: Mensa has lower standards for acceptance), after which I began taking classes at Phelps one day a week. Though the classes were altogether interesting, one of the greatest lessons regarded the myriad types of intelligence.</p>
<p>There was a boy in my morning class who, in a regular school, would probably have been referred to as “retarded.” He had a speech impediment, seemed sort of slow, and his social skills were rather lacking. He was a nice enough guy and I sat at his table generally, interacting with him on a regular basis, but he was also difficult to be around or talk with. Yet I knew that he, like me, was a genius. You couldn’t be at this school if you weren’t.</p>
<p>This was my first introduction to the concept that intelligence is not measured in a straight line denoting the retention of facts and figures. Though one person may be a genius with words, another might be a genius with colours and shapes, and another with mathematics. One is no “smarter” than the other–we are all simply different.</p>
<p><span class="dropcaps">I</span>t is easy for me to belittle myself for being incapable of producing good visual designs, but it is silly as well. Visual design, or in this case, “web design,” is something at which I am simply no good. That doesn’t make me any less smart, I am simply intelligent in a different way.</p>
<p>And that being the case, the most intelligent thing I can do is to recognize this fact, move on, and find a way around it. A more spurious author might drive their way forward, ignoring their shortcomings and either 1) choose to create for themselves a poor design or 2) choose to pretend that design is irrelevant. In this sort of situation, I think it is better to refer to a master.</p>
<p>If you aren’t good at something, don’t let it get you down. Instead, refer to someone who is good at that task. I don’t try to repair my roof or my car myself, and I go to doctors when I’m really sick, so why should I try and design my website? I’m no good at it, and I recognize that forcing a poor design has <a title="SilverPen Pub - Poor Design Stymies Communication" href="http://silverpenpub.net/scrivening/poor-design-stymies-communication">negative consequences</a>, so it is best to let someone whose intelligence lends itself to that pursuit take the reins.</p>
<p>It takes all kinds to make a world.</p>
<p><a title="Orcutt.net" href="http://www.orcutt.net/main.html">Chris Orcutt</a> posted the following joke <a title="Chris Orcutt - Burning Your Ships" href="http://www.orcutt.net/weblog/2009/02/07/burning-your-ships/">on his blog</a> a while back, and I think it is fitting, so I’ll conclude with this:</p>
<blockquote><p>A published novelist goes to a heart surgeon for some tests. During the exam, the doctor says, “Hey, could you give me the name of your publisher?”</p>
<p>“Sure, why?” says the novelist.</p>
<p>“Well, I have a six-month sabbatical coming up, and I’d like to write a novel and see it published.”</p>
<p>The novelist thinks about this for a moment before replying.</p>
<p>“Sure, sure,” the novelist says, “I can do that. But do me a favor, will you?”</p>
<p>“Name it,” the doctor says.</p>
<p>“Well, I have six months free myself, and I’ve always wanted to perform open-heart surgery. Could you talk to your hospital and set something up for me?”</p></blockquote>
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		<title>It’s The Thought That Counts</title>
		<link>http://ryanburrell.com/2009/04/it%e2%80%99s-the-thought-that-counts/</link>
		<comments>http://ryanburrell.com/2009/04/it%e2%80%99s-the-thought-that-counts/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 13:55:19 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[blogger]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[customer]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=388</guid>
		<description><![CDATA[Part six in the our Design series of collaborative conversation exercises. Matthew Stublefield examines the content behind the presentation, and how design serves little purpose without something of quality to promote.]]></description>
			<content:encoded><![CDATA[<p class="update">“This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers. As each new article is written, they will be displayed on the sites of all participating authors.”</p>
<p class="update">“This article was originally posted on <a title="It's The Thought That Counts" href="http://silverpenpub.net/scrivening/its-the-thought-that-counts" target="_blank">Matthew Stublefield&#8217;s</a> website.”</p>
<p><span class="dropcaps">I</span> was recently having a conversation with <a title="Michael Phillips Photography" href="http://www.michaelphillipsphotography.com/">a young photographer I know</a> about his aspirations for having a fancy new website designed. He was looking at spending a decent amount of cash to have something really slick put together for his photo gallery, and though the company was going to charge him a reasonable rate for that level of design work and manageability (meaning that it would be easily updated by the photographer himself), I wasn’t sure spending that much money on a website was a good idea at this point in his career. Though a fancy website is nice and will help accent, present, and convey your material, it is secondary to the material itself.</p>
<p>This might seem a bit contradictory to my earlier post which detailed how <a title="SilverPen Pub - Poor Design Stymies Communication" href="http://silverpenpub.net/scrivening/poor-design-stymies-communication">a poor design will stymie communication</a>, so allow me to elaborate.</p>
<p><span class="dropcaps">I</span> read an article several years ago that looked with great curiousity at a number of online businesses that seemed to be succeeding despite their best efforts. These businesses had ugly, poorly formatted websites with outdated modes of communication and little information about their business or product. Designed in a style I usually refer to as “Angelfire-esque” or “Geocities ghetto,” the independent owners had put together something on the web that looked similar to what a cat might produce after eating too fast. They had a product, but they had no idea how to market it on the web.</p>
<p>And yet, they were succeeding. They were doing business online and turning a decent profit, to the confusion of everyone else who felt that a great design was needed to make your voice heard.</p>
<p>When surveying their customers, the journalist discovered that the people ordering goods from these sites actually preferred the poor design. It communicated to the customer that the owner cared less about a fancy website and more about them, the customers; that they spent more time on their product than on marketing; and that the end-result was higher quality service and goods.</p>
<p><span class="dropcaps">I</span> would never go so far as to say that this is always the case. Rather, I tend to think that if you are a seller of repute and quality, all aspects of your business should be of similar quality, and that extends to your website. But I do think the story highlights something that a lot of people are beginning to forget: the Content is More Important than the Wrapper.</p>
<p>Yes, a good design will help sell your product better, and once you’ve got a good product, your next step should be a good marketing approach and/or website design.  If your product is no good, though, the fanciness of your website becomes irrelevant.</p>
<p>I have known numerous photographers, webcomic artists, and authors whose websites were little more than a page with a single picture and the most rudimentary of navigation, or maybe they just threw their work onto a <a title="Blogger.com" href="https://www.blogger.com/">Blogger</a> account (note: I personally detest Blogger and highly recommend <a title="WordPress.com" href="http://wordpress.com/">WordPress</a> as an alternative), and yet they were remarkable successes. This is because their work was of high quality and appealed to people. The content was good, so the wrapper or site design didn’t matter as much.</p>
<p>And generally speaking, once you’ve got the audience and fans, things move of their own accord and you eventually get a nicer website. But no one starts at the top, and likewise it probably isn’t wise to invest like you’re already there when you’re not.</p>
<p><span class="dropcaps">A</span> beginning musician doesn’t buy a five-million dollar Stradivarius violin, just like a beginning photographer doesn’t learn how to shoot photos on a ten-thousand dollar camera and a beginning author usually has nothing but a pen and paper. We all have to start somewhere and learn what we’re doing. We move up to the higher quality tools as we learn how to use them most effectively. Eventually, we reach a point where our work demands a better toolset, and we adjust accordingly.</p>
<p>But just because you have a Stradivarius doesn’t mean you can play like a master, and just because you have spent a few thousand dollars on a site doesn’t mean you’ll instantly have a booming business. So start small and focus on the quality of your product. Your customers will be attracted by your work, and they’ll be <em>more</em> attracted if they know that your focus is on them, not on yourself or your site. Put your work and your fans first and the rest will fall into place.</p>
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		<title>Design As A Weapon</title>
		<link>http://ryanburrell.com/2009/04/design-as-a-weapon/</link>
		<comments>http://ryanburrell.com/2009/04/design-as-a-weapon/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 13:30:13 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[banners]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[flags]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[propaganda]]></category>
		<category><![CDATA[symbols]]></category>
		<category><![CDATA[warfare]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=368</guid>
		<description><![CDATA[Part five in the latest series of collaborative conversation exercises. We explore a bit more about the alternate uses and definitions of design, specifically in regard to how it is used in propaganda, politics, and warfare.]]></description>
			<content:encoded><![CDATA[<p class="update">“This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers. As each new article is written, they will be displayed on the sites of all participating authors.”</p>
<p>In my <a title="The Purpose, Power, and Presence of Design" href="http://ryanburrell.com/design/the-purpose-power-and-presence-of-design">first post</a> in this collaborative series, I worked to develop a broader definition of what Design is &#8211; something more than what we tend to think about.  I touched on the idea of Design being a multi-edged sword, a force that can be used for many causes.  Commonly, we think of it as a tool for branding, presentation of ideas, and aesthetic pleasantness.  But can design be used for destruction?  A weapon for good or evil &#8211; against the mind or body?</p>
<h2>A Branding of War &amp; Nations</h2>
<p><img title="German Swastika" src="http://ryanburrell.com/wp-content/uploads/2009/04/designweapon2.jpg" alt="German Swastika" width="140" height="140" /><img title="US Air Force emblem" src="http://ryanburrell.com/wp-content/uploads/2009/04/designweapon3.jpg" alt="US Air Force emblem" width="140" height="140" /><img title="Hammer &amp; Sickle" src="http://ryanburrell.com/wp-content/uploads/2009/04/designweapon4.jpg" alt="Hammer &amp; Sickle" width="140" height="140" /></p>
<p class="clearer">For most of recorded history, nations and tribes have had some form of designating visual symbol.  Empires have had crests, banners, and flags.  Rulers have had signets, sigils, and emblems.  The adornments of soldiers and royalty, the style of weapons, and even the architecture of a culture were all visual decisions designed (consciously or subconsciously) to set a society apart.  The idea is twofold: instill national pride, and make sure your enemies know who you are.  The crest of a warlord or the flag of a nation could strike fear into the hearts of an enemy, or herald the return of hope to a beleaguered country.</p>
<p>In more recent times, we&#8217;ve seen the transition from cultural art to dedicated design when it comes to the presentation of power and force.  Ancient symbols have now become sanitized and placed on our flags, with thought put in to their alignment and presentation.  Think of the Nazi swastika, a foreboding cross in a white sphere on a field of red &#8211; a brutal herald of an extremist movement.  Or the American military badge that was its contemporary, a shining white star on an expansive blue background, backed by a crimson bar.  The former stereotypical Russian hammer and sickle imparted a sense of pride in strength and power, of struggle and dominance.  To this day, all military units possess some sort of badge that serves to identify their unit affiliation, as well as a herald of sorts that proclaims their past deeds and exploits.  These icons were not casually or idly created, but were <em>designed</em> to install certain thoughts in the viewer&#8217;s perception.  Colors, images, shape, line, form, and placement have all been employed to create signs of status &#8211; the logos of the world&#8217;s societies and military powers.</p>
<h2>A Weapon of the Mind</h2>
<p><img title="WW2 Propaganda Poster" src="http://ryanburrell.com/wp-content/uploads/2009/04/designweapon5.jpg" alt="WW2 Propaganda Poster" width="200" height="283" /></p>
<p>Whatever the perceived powers of Design may be, the true strength of it remains within the realm of the human psyche.  Design&#8217;s results affect those who view them, and the viewer may be irrevocably changed because of it.  A poster cannot will you to fire a rifle, but it may impart a deep emotional response that fires your sense of nationalism &#8211; which is perhaps more dangerous.  A billboard sign can&#8217;t make you suspicious of your neighbor for treason, but it can instill a sense of the extreme importance of national security and doing your part to keep it.</p>
<p>The term I&#8217;m dancing around here is &#8220;propaganda&#8221;, the famous posters and advertisements of the World War II era perhaps being the most exemplary.  Propaganda is little more than defined rumor, but rumors have so much more weight when a visual element is applied.</p>
<h2>A Weapon for Weapons</h2>
<p>The industrial design and architecture involved in creating the physical weapons of war cannot be ignored either.  In ancient times, weapons were not only functional but highly stylized.  A great warrior&#8217;s heavily embellished sword and scabbard would set him apart from other combatants, bringing fear and respect.  I&#8217;m reminded of the fantastic <a title="Eyewitness: Arms &amp; Armor" href="http://www.amazon.com/Eyewitness-Arms-Armor-Michele-Byam/dp/0789458365" target="_blank">Arms &amp; Armor</a> book I read as a child which contained hundreds of examples of deadly, beautiful, and intriguingly functional weapons.  The brilliance of their designs was not simply in their stylized appearance, but in the fact that they were highly effective as well.</p>
<p>The design behind combat and an arsenal is part utility, part engineering, and part emotional impact.  A weapon must work, it must do its job with a minimum of extra effort and expense, and it must be intimidating.  Think of the sight of Apache helicopters hovering over a battlefield, or the iconic bulky, brooding Russian tanks of the Cold War era.  Imagine the sleek appearance of the first <a title="Messerschmitt Me 262" href="http://en.wikipedia.org/wiki/Messerschmitt_Me_262" target="_blank">Messerschmitt</a> combat jet in World War II, and the reaction of the enemy pilots in their clunky piston engine flyers trundling through the sky.  In war, the design behind combat can be just as important as the force.</p>
<h2>A New Face for Modern Warfare</h2>
<p><img title="US Air Force &amp; Army logos" src="http://ryanburrell.com/wp-content/uploads/2009/04/designweapon6.jpg" alt="US Air Force &amp; Army logos" width="400" height="168" /></p>
<p>In the modern day, the American armed forces perhaps more than any other military organization before or present have focused on defining themselves to the public via visual presentations and marketing.  The Army and Air Force specifically have developed logos for themselves that obviously attempt to modernize their images.  They have created slogans, and these have been given over to any number of print ads, websites, music videos, and commercials to tout becoming a part of &#8220;An army of one&#8221; or setting off &#8220;Into the blue&#8221;.  And driving home the meaning behind these ideas is a huge design force, making sure that the branding has consistency, the presentation is visually engaging, the information is shown clearly, and (above all) that everything that goes out makes the expected impact.</p>
<p>This is the darker side of Design &#8211; a creative force for destruction, and a huge contributing factor in the politics, propaganda, execution, and mentality of warfare.  I invite you to take a closer look at the symbolism of the nations of the world, and to research the motives behind those symbols.  Design reaches much further than the idealized notion of printed graphic tees and magazine ads we think of; the tip of the blade can be turned many ways.</p>
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		<title>Poor Design Stymies Communication</title>
		<link>http://ryanburrell.com/2009/04/poor-design-stymies-communication/</link>
		<comments>http://ryanburrell.com/2009/04/poor-design-stymies-communication/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 14:00:03 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[Poetry]]></category>
		<category><![CDATA[public speaking]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[workshop]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Part four in the latest series of collaborative conversation exercises. Matthew Stublefield takes a look at how design affects communication - from a writer's standpoint. "Just like in poetry, the goal of anything design-related is to communicate an idea. If you're not communicating, you're failing."]]></description>
			<content:encoded><![CDATA[<p class="update">“This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers. As each new article is written, they will be displayed on the sites of all participating authors.”</p>
<p class="update">“This article was originally posted on <a title="Poor Design Stymies Communication" href="http://silverpenpub.net/scrivening/poor-design-stymies-communication" target="_blank">Matthew Stublefield&#8217;s</a> website.”</p>
<p><span class="dropcaps">S</span>tudents in Creative Writing must become intimately familiar with the workshop process in writing and revising their work. We put something together under a rather intensely short deadline, get it to the teacher who photocopies it for the class, and then our peers read, dissect, and tear apart our work so they can tell us what’s wrong and help us improve.</p>
<p>In my experience, this has been a fairly benign process because most people are afraid to be too critical or in-depth with their comments. If you know me at all, you know that I’m a pretty blunt, straight-forward person, so though I tempered my tone and always made sure to comment on a positive aspect of the piece in question, I didn’t see anything to be gained by coddling someone. If they aren’t told what needs to be fixed, they’ll never improve.</p>
<p>I write this by way of introduction because there was one remark I seemed forced to make on probably half of the poems I have workshopped over the years. Poetry is a particularly ambiguous medium, one where the writer must learn all of the rules and how to conform oneself to them so that the writer can in turn break all of those rules. Strangely enough, if you start off breaking them, your poetry will suck. But if you learn what you’re doing first, you can deviate wisely and write something beautiful. Many of my peers never bothered to read much poetry or learn, though.</p>
<p><span class="dropcaps">T</span>he primary goal of poetry, like any writing, art, or design, is to communicate something. An idea, a phrase, something and/or anything… a poem does not exist in a vaccuum. But if it isn’t structured, worded, designed, and written correctly, it will communicate nothing. And what’s worse, if the author doesn’t fully understand what they are trying to communicate, then the piece is worthless. What’s the point of creating a communicative piece when you don’t know what you are trying to communicate?</p>
<p>Just the same, even if you know what you are trying to communicate, if it is not designed correctly your message will be lessened. You might have the greatest idea in the world, but without the proper medium, formatting, and structure, it will either be ignored or lessened. Your impact will be less because the design did not fit the piece.</p>
<p>This is something with which I have been struggling in regards to the design of my web site. There are a great many things I want to do with <a title="SilverPen Publishing" href="http://silverpenpub.net/">SilverPen Publishing</a>, but the stock theme I have been using is rather inflexible and it is difficult to cram my ideas into its borders. Looking at the year ahead, I have a number of goals I want to accomplish and several involve publishing different pieces through my website, but its current design would hamper that. I knew that if I went ahead and threw my content into and behind this design, there was a decent chance that the message would be lost.</p>
<p>And yet, I cannot design something wonderful myself. I have enough artistic intelligence to recognize the inherent weakness of my site, but not the skill or vision to create something evocative, communicative, and fitting for the accomplishment of my goals.</p>
<p><span class="dropcaps">S</span>ettling is rarely, if ever, an option to me. With poetry, I can do a decent job communicating my heart and message, but I am not the greatest poet and so sometimes (read often) am completely incapable of conveying my meaning. I am perhaps better at communicating through verbal communication, where I can blend diction, volume, speed and pausing, and word choice to design a complex message to reach people’s hearts. Likewise, I am decent at non-poetical writing, and between these three, I know enough to know how to learn and improve if I am not currently able to communicate the message I desire. I can get where I need to go to reach my goals.</p>
<p>But with a website, I cannot. My next article in this series will focus on the recognition that we can’t all do everything, and what we should do when we realize we are incapable of designing what is needed.</p>
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		<title>Design Speaks Directly to the Soul</title>
		<link>http://ryanburrell.com/2009/03/design-speaks-directly-to-the-soul/</link>
		<comments>http://ryanburrell.com/2009/03/design-speaks-directly-to-the-soul/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 08:30:22 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[cathedral]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[foundation]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[heart]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[macbook]]></category>
		<category><![CDATA[Poetry]]></category>
		<category><![CDATA[skeleton]]></category>
		<category><![CDATA[soul]]></category>
		<category><![CDATA[switzerland]]></category>
		<category><![CDATA[thames]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Part three in the latest series of collaborative conversation exercises.  In this article, writer Matthew Stublefield from SilverPen Publishing explores the relationship of design, architecture, emotion, and a deep satisfaction gained from a union of these areas.]]></description>
			<content:encoded><![CDATA[<p class="update">“This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers. As each new article is written, they will be displayed on the sites of all participating authors.”</p>
<p class="update">“This article was originally posted on <a title="Design Speaks Directly to the Soul" href="http://silverpenpub.net/scrivening/design-speaks-directly-to-the-soul" target="_blank">Matthew Stublefield&#8217;s</a> website<a title="Designing a Path to Identity" href="http://thespigot.wordpress.com/2009/03/20/designing-a-path-to-identity/" target="_blank"></a>.”</p>
<p><span class="dropcaps">A</span>s Ryan observed, <a title="In All Reality - The Purpose, Power, and Presence of Design" href="../design/the-purpose-power-and-presence-of-design"><em>design</em> is more than making something look pretty</a>. It is the first line of assault against your senses, charging in to make room for a deeper truth–for the greater message being communicated through the whole of a piece. Design is the underlying foundation of everything, and much like our own skeletons, it is likewise hidden and sometimes forgotten.</p>
<p>There are two things I understand decently well amongst all the things in the world, and so it is those two upon which I will focus in the context of this series. The first is architecture, with which I will begin because (of the two) I understand it least. The second is writing in general and poetry in specific.</p>
<p><span class="dropcaps">A</span>rchitectural design is not something with which many Americans (by which I am referring to the residents of the United States of America) are preoccupied. We might admire a fine building and snap a picture while on tour, but it isn’t something we study, stare at, and marvel. Yet architecture is one of the great fascinations of my life, and when I am in a distant city, I spend the vast majority of my time wandering the streets, eyes fixed to the walls, roofs, and doors of all the buildings I can see. I have spent hours lying on the lawn of Westminster Abbey so that I could look upon its vast facade and out across the square at its neighbours. Days beside the river Thames marveling at the wall that skirts the river, or wandering the streets and hills of San Francisco, or the wide sidewalks of Chicago. I derived a great deal of enjoyment from comparing German Switzerland to German Germany and the similarities and differences in how the walls meet the roofs, the materials used, and the arrangement of their towns. Architecture fascinates me in a way similar to the hypnotic stare of a dragon preparing to pounce on a meal.</p>
<p>The USA is very utilitarian in its construction, but once upon a time architecture was not just a pragmatic means of getting a building upright. Rather, it was an art designed to communicate something to the passerby. A non-Christian friend admitted to me once that she began to cry as she entered a cathedral in Europe simply due to its beauty. This is a design done right. This assails our senses, demanding entry to our heart because of its power and majesty.</p>
<p>And it is not unique to architecture. Though you may not admire buildings as I do, I imagine that you can sympathize with and understand what I have written above, because it is a very obvious example of the purpose, power, and presence of design. Less obvious is the placement and depth of a thumb scoop on a MacBook, the resistance and length of a switch on a coffee pot, or the arrangement of words in a poem.</p>
<p><span class="dropcaps">I</span> can communicate an idea to you with a straight-forward statement of fact in a simple, well organized sentence, and in so doing you will understand the words and potentially their implications. Yet such a statement will not touch your heart, nor will it influence your soul, for that is the purview of poetry. There are many who malign the ambiguity and obtuseness of poetry, wishing instead that the writers would be more direct with their intentions, but that directness is not of the greatest design.</p>
<p>There are times when communicating with your head is sufficient, such as at work or when figuring out where to go for lunch. But there are other times when that will not do, when I will need to build a bridge from my heart to yours if you are ever to truly understand what I mean. A simple sentence will not suffice. And it is in these instances that the power of design is made manifest in writing.</p>
<p>A good design not only joins our hearts and souls, but it satisfies something deep within our selves. No, the switch on a coffee pot is not a cathedral or a poem, but you will know it is right. You will flip that switch to turn the coffee pot on and think, “Ah, there we have it. This is <em>good</em>.” A good design is more than just functional, it is beautiful. It was created with love and an attention to detail that surpasses a mere statement and that goes beyond simple pragmatism.</p>
<p>Good design, like our skeletons, holds us up and drives us forward. It is a powerful charge we can only refuse by closing our eyes and ignoring the world.</p>
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		<title>Designing a Path to Identity</title>
		<link>http://ryanburrell.com/2009/03/designing-path-to-identity/</link>
		<comments>http://ryanburrell.com/2009/03/designing-path-to-identity/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 19:28:18 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[problems]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[Steve J. Moore]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[theSpigot]]></category>
		<category><![CDATA[viewpoint]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=353</guid>
		<description><![CDATA[Part two in the latest series of collaborative conversation exercises.  In this article, writer Steve Moore from theSpigot talks about the purpose of design and branding, and the questions of subjectivity versus results.]]></description>
			<content:encoded><![CDATA[<p class="update">“This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers. As each new article is written, they will be displayed on the sites of all participating authors.”</p>
<p class="update">“This article was originally posted on Steve Moore&#8217;s <a title="Designing a Path to Identity" href="http://thespigot.wordpress.com/2009/03/20/designing-a-path-to-identity/" target="_blank">theSpigot</a>.”</p>
<p>Today, you hear a lot about the importance of branding, in the online world. Whether you’re selling T-shirts for your band, writing Op-Eds for a periodical, or mocking up websites for photographers, you are aware of the idea of brand control and its potential impact. Business owners need to be sure that the products they put out are consistent with their plans for objectives as a company. It is the same in education; a teacher needs to be consistent in his or her message to the class about his lessons. If the rules appear to change for no reason, then you lose credibility. You lose your audience. Such is the purpose of design, to help you communicate your brand’s message clearly. But how does good design contribute to your objective? Isn’t such a thing as ephemeral as “design” only a subjective screen covering a person’s idea? How does good design help define who you are as a professional?</p>
<p>These are all questions with dangerously simple answers. They are questions specific to expression, that we all think we understand. The truth is, the ideas of design and expression boil your idea, your product, or your company down to one thing: <strong>Identity</strong>.</p>
<p>Being the good little scholar of literary concepts that I am, I naturally connect this concept which some may see as strictly economic, like “branding,” or rooted in art, like “design,” as a question of narrative importance. Design is all about who you are; it’s all about building, maintaining, and sharing your identity. So design becomes much less murky if you know who you are (or who/what you are representing). That’s simple, right!? Dang, that’s two posts in a row an interrobang could have come in handy. Sure it’s simple. Just open your chest up and look inside. Pop the hood. Crack open the server case. Read your old book-jacket cover. Well, if only life came with instr–resisting the urge to use cliche–if only, people were so simple, so static…</p>
<p>If design is inherently connected to identity, then marketers had better get on the couch and start self-discovering. Building web pages, you hear a lot about optimization through the use of “meta tags” that mark your domain with keywords. Looking at the word  “meta,” (which is really more of a prefix) we find that it means  “in reference to,” “about,” or “from within.” So websites and their designers need to do a little soul searching before their designs are complete. If you don’t understand the “within” for a particular job (web designers), then you most likely won’t be able to meet the needs of your client. Business owners, on the other hand, need to understand <em>themselves</em> before having new design implemented.</p>
<p>What questions can I ask myself related to establishing identity?</p>
<h3><strong>What language do I speak?</strong></h3>
<p>This is not as simple as it sounds; language is as deep and pervasive as any aspect of our identities. Furthermore, this question goes beyond what geographical tongue you use, but makes you describe who your audience is. Who are you trying to reach? Design, by definition, should fit a pre-determined purpose. Your website should be <em>designed </em>to fit a group or type of person with specific objectives. Maybe you are a blogger yourself and so, in considering design, you can access your own metacognitive habits and thoughts. Considering that I have a lot of readers who are, themselves, bloggers, web designers, and writers, I do my best to casually tailor my posts to fit their lexicons. I have an <a title="teachersaid" href="http://teachersaid.wordpress.com/">education blog</a> too; I use different language off-the-cuff there than I would here.</p>
<p>For example, I may very easily dip into the educational “alphabet soup,” as one of my professors called it, and confuse readers if I am not careful. I wouldn’t dare write this sentence here without explanation:</p>
<blockquote><p>“While NCLB may be considered to drive more action-based WFSGs and PDCs, there is  only correlative data to support this claim.”</p></blockquote>
<p>Most people in the field of education (or <em>very</em> active parents) would understand that I’m writing about No Child Left Behind, Whole Faculty Study Groups, and Professional Development Communities, but a web designer would be rather perplexed most likely. On the same hand, I wouldn’t want to write this sentence in an education blog post:</p>
<blockquote><p>“While pervasive in the development world, recursive acronyms like PHP, GNU, and TIP are humorous in ways often not understood by those outside of the field.”</p></blockquote>
<h3><strong>What is your history?<br />
</strong></h3>
<p>Knowing where you have been is crucial to knowing where you are and where you want to go. So understanding the origins of your ideas is very helpful in forming a dialogue with your audience. If your readers perceive that you have an appropriate level of authority, then it will be much more likely for them to subscribe to your ideas. Being able to express where you are coming from is key to building a base upon which to prop your design (whatever it may be). Consider the classic frame of the Hero’s Journey, as <a title="The Power of Myth" href="http://www.amazon.com/Power-Myth-Joseph-Campbell/dp/0385418868/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1237561080&amp;sr=8-1">Joseph Campbell</a> describes it:</p>
<p><strong>Inception:</strong> the hero’s call to action (expressing the origins of your idea)</p>
<p><strong>Trial by fire: </strong>the hero’s challenge (show your work and experience)</p>
<p><strong>Return:</strong> the hero finds his/her way home, changed (explain how you are unique)</p>
<p>I have always understood the basic plan for design to be rooted in this information. Maybe it’s your updated business plan, your master’s thesis, or an autobiographical reflection; find useful ways to incorporate this information, and your design will be more authentic for it.</p>
<p>If you’d like to contribute an article to our conversation,  comment <a title="comments page" href="http://thespigot.wordpress.com/2009/03/20/designing-a-path-to-identity/#comments">here</a>, on <a title="Ryan" href="../design/the-purpose-power-and-presence-of-design">RyanBurrell.com</a> or at <a title="Matthew" href="http://silverpenpub.net/scrivening/collaborative-conversations">SilverPenPub.net</a>. We’re also all active on Twitter:</p>
<p><a title="Me" href="http://twitter.com/stevejmoore">Steve</a>, <a title="Ryan" href="http://twitter.com/rcburrell">Ryan</a>, and <a title="Matthew" href="http://twitter.com/dmmagic">Matthew</a>.</p>
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		<title>The Purpose, Power, and Presence of Design</title>
		<link>http://ryanburrell.com/2009/03/the-purpose-power-and-presence-of-design/</link>
		<comments>http://ryanburrell.com/2009/03/the-purpose-power-and-presence-of-design/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 14:44:19 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[problems]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[viewpoint]]></category>

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		<description><![CDATA[Part one in the latest series of collaborative conversation exercises.  In this series, we examine Design and all of the surrounding aspects that term brings to the table.  What is it? Why is it useful? Where do we see it? How does it change us?  I lead off with some thoughts on what exactly Design is, and why there is more to it than meets the eye.]]></description>
			<content:encoded><![CDATA[<p class="update">&#8220;This is part of a <a title="Collaborative Conversations" href="http://ryanburrell.com/writings/collaborative-conversations" target="_blank">conversational series</a> shared between multiple writers.  As each new article is written, they will be displayed on the sites of all participating authors.&#8221;</p>
<p><img title="The Purpose, Power, and Presence of Design" src="http://ryanburrell.com/wp-content/uploads/2009/03/pppd1.gif" alt="Infographic goodness" width="530" height="200" /></p>
<p>To say that &#8220;design&#8221; is all around us would be a supreme understatement.  It impacts the very nature of our perceptions, and does so most of the time without our conscious thought or notice.  It is a subtle tool, often altering our opinions in ways we can&#8217;t really explain or quantify, yet will strongly defend if pressed.  Design is a sword with many edges &#8211; it can cut deeply, deflect blows, or lead a charge. But, to ask the obvious lead-in question: What is design?  Is it art, theory, math, philosophy, or some unholy combination of these areas and more?  Is design purely visual, or does it hide a much deeper algorithmic structure?</p>
<h2>An Underlying Order</h2>
<p>The common view of design, in generalized terms, is to make &#8220;something&#8221; look &#8220;nice&#8221;, or &#8220;better&#8221;, or &#8220;pretty&#8221;, or [insert ambiguous subjective visual terminology here].  A designer makes shirts, or business cards, or websites, or&#8230; branded coffee mugs or something.  Newsletters and brochures &#8211; that type of thing comes to mind immediately.  Yet this is a very narrow viewpoint of what design is and of what the duties of a designer are.</p>
<p>While design&#8217;s final products typically inhabit the visual world, a designer is not by nature possessed of a purely aesthetic skill set.  The title Designer can better be equated with Problem Solver, specifically within the realm of how information is presented.  Design strives to be as much an analytical set of tasks as an encompassing set of visual trends.  A graphic designer does not simply make a t-shirt &#8220;look nice.&#8221;  Instead, they deal with a complex set of mental algorithms and practices to determine the best placement of their visual components on the palette, taking advantage of the use of space, color, line, shape, and form to produce the most effective visual result.  What the end result appears as is simply a piece of clothing, but to the designer it is a set of guidelines, wrapped in equations, coated in emotions, and finally covered in their own creative spin.</p>
<p>Art and design are similar, yet fundamentally different, areas of expression.  Art relies heavily on emotion, highly abstract ideas, and an intense desire to reflect the world around you from an individual viewpoint.  Design, while using aspects that make up the nature of pure art, merges these with analytical ideals more in line with science or math.  The foundation of all design relies on standards, conformity, rules, grids, and numbers.  Margins, measurements, columns, padding, spacing, clearance; these are the elements that make up the essence of design.</p>
<h2>An Overarching Chaos</h2>
<p>Yet, while the foundations for design are firmly entrenched in the realm of numbers and grids, it is the more ethereal aspects that make it so unique.  An intimate understanding of spacing will only work so far; a designer must also understand their audience, the goals of their project, and emotive methods to achieve their intended results.  Once the framework of a task has been determined, a designer develops his or her &#8220;in the box&#8221; thinking.  The borders and restrictions have been defined, and this can open up as much or more creative potential than having a boundless field to work in.</p>
<p>A designer&#8217;s task is to use the guidelines that have been set and take them to the limits of creativity, while still keeping a sharp eye on how the final result will be usable.  It is a frenetic juggling act of limitless creativity within a walled garden.  The more artistic core of the designer emerges, yet must be restrained by the warden of practicality that remains in the back of their mind at all times.  Visual appeal means nothing without functionality, but usefulness can be dulled if aesthetics are ignored.  A designer must be mad &#8211; a Jekyll &amp; Hyde combination of control and raw potential.</p>
<h2>A Wider Path</h2>
<p>Practically, there are many names and titles for designers.  Commonly, we think of those that practice design as the people who create calendars, cards, and promotional products.  But design is so vast and applicable to so many fields, that the job descriptions are almost as limitless.  Interior designers deal with the feel of three dimensional space in architecture &#8211; with lighting, mood, and balance.  Industrial designers concern themselves with the visual appeal of products as well as their functionality, ergonomics, and practicality.  Web designers and interaction designers focus on creating visually appealing Internet interfaces, but all under the aegis of superb usability, accessibility, and optimization.  Database designers work only in charts and arrows, but are responsible for laying out the interaction between the vast methods of storage that are now so commonplace.</p>
<p>Nearly any sort of planning that concerns not only the visual output, but how that output is best presented and used involves design.  It is a constant and integral part of our lives, evidenced by the fact that we don&#8217;t even notice it most of the time.  The hallmark of good design is when it slips beneath our conscious radar, instead allowing the user of its final product to easily adapt to its requirements and efficiently bend them to their needs.  Poor design is easily noticeable, taking the form of unreadable text, confusing interfaces, uncomfortable chairs, breakable parts, and unexpected reactions.</p>
<p>Few professions require such a variety of skills, interests, knowledge, and the drive to use them effectively.  Because of this, design is not typically thought of as a job by those who do it.  A job is something you do to pay the bills &#8211; design is a way of life, a way of quantifying what we see around us, and still allowing for the vast creative potential that fuels the human spirit.</p>
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		<title>Don&#8217;t Hate Your Clients</title>
		<link>http://ryanburrell.com/2009/03/dont-hate-your-clients/</link>
		<comments>http://ryanburrell.com/2009/03/dont-hate-your-clients/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 10:00:40 +0000</pubDate>
		<dc:creator>Ryan Burrell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[clients]]></category>
		<category><![CDATA[processes]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://ryanburrell.com/?p=324</guid>
		<description><![CDATA[We've all had bad work relationships with clients, but did you ever stop and think that it's all your fault? Of course not, that would be silly... wouldn't it? Read some of my musings from past experience and reflect on your own situations.]]></description>
			<content:encoded><![CDATA[<p><img title="Sparring with your clients = not good" src="http://ryanburrell.com/wp-content/uploads/2009/03/clients1.jpg" alt="Elk sparring" width="530" height="200" /></p>
<p>If you&#8217;re in any sort of service profession or any type of job that deals with &#8220;the public&#8221; on a regular basis, you&#8217;ve probably developed a healthy amount of contempt for your clients.  Be they in need of design service, building construction, or just a hot cup of coffee, those of us whose jobs depend on a final product tailored to our customers have a habit of labeling them all fools.  Idiots.  People who, frankly, don&#8217;t know what the hell they want and waste your time.  We like those clients who come to us, full of understanding and respect for what we do, who want only to throw their money at us and give free reign of their project to the creative genius that drives our very existence.  We dream about those clients, and despise the rest.</p>
<p>I&#8217;ve been fortunate (or unfortunate, if you&#8217;re a negative person) enough to have had a <a href="http://ryanburrell.com/resume.pdf" target="_blank">variety of job experiences</a> in my relatively short life.  At each firm I worked, each design or development job I had, there were a string of clients ranging from not-so-great to outright horrible.  The type of people that, when they would call, I would spend several minutes &#8220;centering&#8221; myself before wrestling with them about their latest batch of nonsensical changes on their project.  I became convinced that the places I worked at needed better marketing targeted at better clients; the work we were getting was awful.  We were simply bottom-feeding from our prospective market, and all we were getting was crap.</p>
<h2>What did you expect?</h2>
<p>But something occurred to me the other day.  I was going through old project files, and thinking back on the various clients I had worked with at various firms, and trying to pen down what exactly went wrong with them.  That some of them were horrible people was quite obvious, but that doesn&#8217;t necessarily mean that the projects had to go bad, run over, look cheap, etc.  And then it hit me: all this time I&#8217;ve been loathing these &#8220;bad&#8221; clients, but I should really be loathing myself or the company I work for.</p>
<p>It&#8217;s unreasonable of me to expect my clients (or my company&#8217;s clients) to come to the table knowing what they need. They may know what they want, but our job as creative service professionals is to build a rapport with our clients and guide them to what they really need.  We&#8217;re as much teachers as we are designers.  I can&#8217;t expect a client to know the best approach to their end goal or the best method of implementing it; if they knew that, why would they be talking to me instead of just doing it themselves?  Instead, we must play the consultant as well as the producer, recommending best-practices and approaches first.</p>
<h2>The Determining Factor</h2>
<p>So instead of being angry at a client for throwing their own ill-informed demands into the project, I should be angry at myself for not establishing our relationship at the very beginning of our work together.  The key factor here is trust.  I&#8217;ve been a part of more projects than I care to remember where the process involved went something like this:</p>
<ol>
<li>Meeting with client where the client tells you what they want.</li>
<li>General nods of acknowledgement from the decision-makers, affirming that we can do what they asked.</li>
<li>Meeting with the production team after the client has left, detailing out how we&#8217;re going to approach the project.</li>
<li>Project work commences.  Samples, proofs, mocks, etc., are delivered to the client.</li>
<li>Client scoffs at provided samples, saying &#8220;Well, I was thinking of something more along the lines of (insert uninformed statement here).&#8221;</li>
<li>Changes are made to meet the client&#8217;s demands because we a) don&#8217;t have any sort of processes in place to deflect them and b) they&#8217;re the ones paying for it in the end anyway.</li>
<li>Resentment builds on both sides, culminating in a project that neither the client nor the producing company is truly happy with.</li>
</ol>
<p>The key ingredient missing here is at the very beginning.  The meeting with the client shouldn&#8217;t just be about what they want; it should be about what they want and how you plan to approach working with them to give them what they need.  I use &#8220;want&#8221; and &#8220;need&#8221; separately on purpose, because what the client initially brings to the table is probably coated with lots of factoids that really don&#8217;t apply.  What happens all too often is that we simply act as order-fillers, taking notes and then rushing to make it happen.  We don&#8217;t interact and give the client a chance to trust in our judgment.  &#8220;I want these colors&#8221; or &#8220;This needs to be really big on the page.&#8221;  These aren&#8217;t details for the client to establish for themselves.  Rather, you should establish a bond of trust with your client that says to them &#8220;Hey, I get what you need here, I really do.  We&#8217;ve taken care of you and helped you out this far, trust us to take it the rest of the way and give you what is best.  We&#8217;re professionals at this; it&#8217;s what we do.&#8221;</p>
<p><a href="http://danielmall.com" target="_blank">Daniel Mall</a> likened the experience to <a href="http://www.danielmall.com/archives/2008/02/11/figaro.php" target="_blank">going to your stylist/barber</a>.  You give them the big picture on what you&#8217;re going for, and rely on them to handle the rest.  It&#8217;s in their best interest to give you something spectacular, a ‘do that your friends will be envious of and will compliment you perfectly.  If they cut off one of your ears&#8230; that&#8217;s bad for business.</p>
<p>There will always be truly troublesome clients &#8212; that&#8217;s simply an unfortunate reality of any service job and it comes with the territory.  But taking the extra time to really get a feel for what the client&#8217;s needs are can make all the difference in the world.  Bad clients can become good clients, and good clients can become great clients.  If the consultation process is structured into your business model, there&#8217;s nothing to lose by talking more with the client and building the trust integral to success -both yours and theirs.  If they&#8217;re willing to take the time to sit down and discuss what they really need, then fantastic things are possible.  Don&#8217;t hate your clients, because they are the monsters you make them.  Instead, slow down and work with them before trying to meet their needs.  It works out better in the end.</p>
<p class="credit">Image credit: <a href="http://www.sxc.hu/profile/bjearwicke">bjearwicke</a></p>
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