Author Archive

It’s The Thought That Counts »

Apr. 15th, 2009

Part six in the our Design series of collaborative conversation exercises. Matthew Stublefield examines the content behind the presentation, and how design serves little purpose without something of quality to promote.

Design As A Weapon »

Apr. 7th, 2009

Part five in the latest series of collaborative conversation exercises. We explore a bit more about the alternate uses and definitions of design, specifically in regard to how it is used in propaganda, politics, and warfare.

Poor Design Stymies Communication »

Apr. 4th, 2009

Part four in the latest series of collaborative conversation exercises. Matthew Stublefield takes a look at how design affects communication – from a writer’s standpoint. “Just like in poetry, the goal of anything design-related is to communicate an idea. If you’re not communicating, you’re failing.”

Design Speaks Directly to the Soul »

Mar. 27th, 2009

Part three in the latest series of collaborative conversation exercises. In this article, writer Matthew Stublefield from SilverPen Publishing explores the relationship of design, architecture, emotion, and a deep satisfaction gained from a union of these areas.

Designing a Path to Identity »

Mar. 26th, 2009

Part two in the latest series of collaborative conversation exercises. In this article, writer Steve Moore from theSpigot talks about the purpose of design and branding, and the questions of subjectivity versus results.

The Purpose, Power, and Presence of Design »

Mar. 11th, 2009

Part one in the latest series of collaborative conversation exercises. In this series, we examine Design and all of the surrounding aspects that term brings to the table. What is it? Why is it useful? Where do we see it? How does it change us? I lead off with some thoughts on what exactly Design is, and why there is more to it than meets the eye.

Collaborative Conversations »

Mar. 10th, 2009

I brief outline of the previous exercises in collaborative conversation published on In All Reality, some of the guidelines behind the idea, and where it will (hopefully) head in the future.

Don’t Hate Your Clients »

Mar. 3rd, 2009

We’ve all had bad work relationships with clients, but did you ever stop and think that it’s all your fault? Of course not, that would be silly… wouldn’t it? Read some of my musings from past experience and reflect on your own situations.

Organize! »

Feb. 24th, 2009

Organizational skills are very important in all businesses, but maybe none more so than when working in a creative or development environment. We lay out some good tips and rules of thumb to remember when organizing your resources, and reminisce of various situations where poor organization led to chaos or time was saved by good practices.

The Ghost in the Machine: Dialogue on the Influence of the Internet, Part 4 »

Feb. 17th, 2009

Part 4 in the continuing series of collaborative conversation involving observations about the Internet, humanity, and influencing factors. Is this segment, Paul Ryser pontificates about his observations of the Web, its culture… and his cat.